Tuesday, 21 May 2013
Major Project+: Scale 4
Tried adding smoke in Maya using nDynamics, but I'm not too sure about the result - I think I'll try maya fluids to see how that looks in comparison.
Also adjusted the colour balance of the background, after a suggestion from Phil.
Labels:
Digital Work,
Major Project,
Maya
Monday, 20 May 2013
Friday, 17 May 2013
Wednesday, 15 May 2013
Major Project+: Scale 2
Added more of the train, along with some rails.
The only "modelling" thing left to do is add the ballast; then all that's left is the background/foreground.
The only "modelling" thing left to do is add the ballast; then all that's left is the background/foreground.
Labels:
Digital Work,
Major Project,
Maya
Major Project+ : Motion Rig
It was a bit of a faff, but I've got the motion on the locomotive working properly
Labels:
Major Project,
Maya
Monday, 13 May 2013
Major Project+ : Scale
Since the whole idea behind my Major project was that the model was meant for a 2D animation, it seems a bit of a shame that there are no composite 2D/3D images of it. As a result, and because I actually want to see some composites too, I'm going to try and produce at least 1 fake animation cel - this will of course mean painting up a background (which is going to be an interesting challenge), but to test the basic principle I thought I'd try adding a crewmember in first.
On a related note, I'm going to try and use one of the colour-calibrated monitors that photography apparently has to get the rendered colours to match up with what I have in my head.
![]() |
| Yes, they really are to scale |
On a related note, I'm going to try and use one of the colour-calibrated monitors that photography apparently has to get the rendered colours to match up with what I have in my head.
Labels:
Digital Work,
Major Project,
Maya
Friday, 10 May 2013
Major Project: Interior Modelling 3
![]() |
| The mysterious "Dark Side of the Room" is revealed! |
It turns out you can get quite a good silk effect with a brightness ramp shader
Labels:
Major Project,
Maya
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