Tuesday, 21 May 2013

Major Project+: Scale 4


Tried adding smoke in Maya using nDynamics, but I'm not too sure about the result - I think I'll try maya fluids to see how that looks in comparison.

Also adjusted the colour balance of the background, after a suggestion from Phil.

Monday, 20 May 2013

Wednesday, 15 May 2013

Major Project+: Scale 2

Added more of the train, along with some rails.
The only "modelling" thing left to do is add the ballast; then all that's left is the background/foreground.

Major Project+ : Motion Rig

It was a bit of a faff, but I've got the motion on the locomotive working properly



Monday, 13 May 2013

Major Project+ : Scale

Since the whole idea behind my Major project was that the model was meant for a 2D animation, it seems a bit of a shame that there are no composite 2D/3D images of it.  As a result, and because I actually want to see some composites too, I'm going to try and produce at least 1 fake animation cel - this will of course mean painting up a background (which is going to be an interesting challenge), but to test the basic principle I thought I'd try adding a crewmember in first.

Yes, they really are to scale

On a related note, I'm going to try and use one of the colour-calibrated monitors that photography apparently has to get the rendered colours to match up with what I have in my head.

Friday, 10 May 2013

Major Project: Interior Modelling 3


The mysterious "Dark Side of the Room" is revealed!




It turns out you can get quite a good silk effect with a brightness ramp shader